Scratch+and+MakeyMakey

= Lesson Name: Scratch and MaKeyMaKey = **Dates**: Anytime. Allow 2 - 3 weeks.

**Notes**: This lesson can be done either in the classroom on laptops or in the lab. For management purposes, it is desirable to have 2 teachers. Additional information: @http://scratch.mit.edu/ Scratch Intro Video **Description:** Gain understanding of basic computer programming concepts through the creation of a simple animations.

**Curriculum:** Technology Enrichment

**Application**: Scratch (free download at @http://scratch.mit.edu/)


 * Major Concepts: **
 * A computer program is a series of formal instructions.
 * Students can be creators of technology -- not just consumers.
 * Understand differences between input and output devices.
 * Introduce concepts of conductive and insulating materials, and open and closed circuits.
 * Create basic animations that are controlled with keyboard commands.
 * Experiment with alternative input device (MakeyMakey) and materials (playdough, bread, bananas, metal, plastic, plants, etc.


 * Project:**


 * Week 1**
 * Create Four Sprites to represent space bar, up arrow, down arrow, left arrow and right arrow. Arrange them in a "t" pattern on the stage. The center sprite to be controlled with the space bar, the top sprite with the up arrow, the bottom sprite with the down arrow, etc.



Add scripts for each of the sprites. Test each sprite as it is created.

Space Up Arrow Down Arrow Left Arrow

Right Arrow

Save project for Week 2.




 * Week 2**
 * Complete Week 1 lesson, if necessary.
 * Introduce Scratch drawing tools and create background(s).
 * Introduce MaKeyMaKey using Quick Start Guide. Play example MaKeyMakey videos.
 * Pair students. Have them connect a MaKeyMaKey to one computer. Using fingers only, have students test the MakeyMakey.
 * Brainstorm ideas on various items that may be able to conduct enough electricity to be used as input devices.
 * Ask each student to bring one or two items to class for Week 3,


 * Week 3**
 * Provide Play-dough, coins, etc. to supplement items that are brought in by students.
 * Divide students into pairs.
 * Demonstrate how to connect an item to the MaKey MaKey to control a Scratch sprite
 * Have students experiment with various items so that there Scratch project may be controlled by five (5) items..
 * Once the students have one Scratch Project working, having them switch to the second student's project.

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